0.3.5: Bug fix with connections to multi-output elements
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@ -12,6 +12,10 @@ To be decided, but at this moment this code is open source and free to use for n
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## Changelog
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## Changelog
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### 0.3.5
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* Fixed a bug where newly linked objects weren't being polled to the proper output
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### 0.3.4
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### 0.3.4
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* Added Flip-Flops! There are 4 to choose from, JK, SR, D, and T!
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* Added Flip-Flops! There are 4 to choose from, JK, SR, D, and T!
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@ -250,7 +250,7 @@ class Element extends CanvasTools {
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let newConnection = new ElementConnection(container,element,input,output);
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let newConnection = new ElementConnection(container,element,input,output);
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this.OutputConnections.push(newConnection);
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this.OutputConnections.push(newConnection);
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this.LogicEngine.RecursionCount = 0;
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this.LogicEngine.RecursionCount = 0;
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element.setInput(input,this.getOutput());
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element.setInput(input,this.getOutput(output));
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return newConnection;
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return newConnection;
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}
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}
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@ -2,7 +2,7 @@
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MatCat BrowserLogic Simulator
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MatCat BrowserLogic Simulator
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*/
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*/
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let Version = "0.3.4";
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let Version = "0.3.5";
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let spanVersion = document.getElementById("version");
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let spanVersion = document.getElementById("version");
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spanVersion.innerText = Version;
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spanVersion.innerText = Version;
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// get the canvas and get the engine object going
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// get the canvas and get the engine object going
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