0.2.11: Added delay element
This commit is contained in:
parent
59386209fe
commit
6067c9f22a
@ -12,8 +12,10 @@ To be decided, but at this moment this code is open source and free to use for n
|
||||
|
||||
## Changelog
|
||||
|
||||
### 0.2.10
|
||||
### 0.2.11
|
||||
* Added Delay element
|
||||
|
||||
### 0.2.10
|
||||
* New elements will now do overlap detection on placement
|
||||
* Newly placed elements will now be selected
|
||||
|
||||
|
||||
@ -45,7 +45,8 @@
|
||||
<input type="button" id="btn_AddSWITCH" value="|- SWITCH"/><br />
|
||||
<input type="button" id="btn_AddBTN" value="[o] BUTTON"/><br />
|
||||
<input type="button" id="btn_AddCLK" value="🕑 Clock"/><br />
|
||||
<input type="button" id="btn_AddPULSE" value="_|\_ Pulse"/><br />
|
||||
<input type="button" id="btn_AddPULSE" value="|\__ Pulse"/><br />
|
||||
<input type="button" id="btn_AddDELAY" value="__|\ Delay"/><br />
|
||||
<input type="button" id="btn_Delete" value="🗑 Delete"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -642,6 +642,95 @@ class PulseElement extends Element {
|
||||
}
|
||||
}
|
||||
|
||||
class DelayElement extends Element {
|
||||
ClockTick() {
|
||||
if (this.Output) {
|
||||
this.Output = false;
|
||||
this.Task.Enabled = false;
|
||||
this.Task.LastCall = Date.now();
|
||||
this.Task.Time = this.Period;
|
||||
} else {
|
||||
this.Output = true;
|
||||
this.Task.Enabled = false;
|
||||
if (this.InputEnd > 0) {
|
||||
this.Task.Time = this.InputEnd - this.InputStart;
|
||||
this.Task.Enabled = true;
|
||||
}
|
||||
this.Task.LastCall = Date.now();
|
||||
}
|
||||
for (let a = 0; a < this.OutputConnections.length; a++) {
|
||||
this.LogicEngine.RecursionCount = 0;
|
||||
this.OutputConnections[a].Element.setInput(this.OutputConnections[a].Input, this.getOutput());
|
||||
}
|
||||
}
|
||||
|
||||
Delete() {
|
||||
super.Delete();
|
||||
this.LogicEngine.Scheduler.deleteTask(this.Task);
|
||||
}
|
||||
|
||||
getOutput() {
|
||||
return this.Output;
|
||||
}
|
||||
|
||||
setInput(Input, Value) {
|
||||
if (Input > 0) return;
|
||||
if (this.Inputs[Input] == Value) return;
|
||||
//super.setInput(Input, Value);
|
||||
this.Inputs[Input] = Value;
|
||||
if (this.Inputs[0] && !this.Task.Enabled) {
|
||||
this.InputStart = Date.now();
|
||||
this.InputEnd = 0;
|
||||
this.Output = false;
|
||||
for (let a = 0; a < this.OutputConnections.length;a++) {
|
||||
this.LogicEngine.RecursionCount = 0;
|
||||
this.OutputConnections[a].Element.setInput(this.OutputConnections[a].Input,this.getOutput());
|
||||
}
|
||||
this.Task.LastCall = Date.now();
|
||||
this.Task.Enabled = true;
|
||||
} else {
|
||||
this.InputEnd = Date.now();
|
||||
if (!this.Task.Enabled) {
|
||||
this.Task.LastCall = Date.now();
|
||||
this.Task.Time = (this.InputEnd - this.InputStart) - (Date.now() - this.InputEnd);
|
||||
this.Task.Enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
constructor(logicengine) {
|
||||
super(logicengine,1);
|
||||
this.removeProperty("Inputs");
|
||||
this.Name = "Delay";
|
||||
this.Period = 100;
|
||||
this.Output = false;
|
||||
this.Width = 100;
|
||||
this.Task = new Task("DelayTask","CLOCK",0,this.Period,this.ClockTick.bind(this));
|
||||
this.Task.Enabled = false;
|
||||
this.removeProperty("Inputs");
|
||||
let periodProperty = new ElementProperty("Period","int",{CBObject: this,CBFunction: "setPeriod"},100,false,false,4,999999);
|
||||
this.Properties.push(periodProperty);
|
||||
this.InputStart = 0;
|
||||
this.InputEnd = 0;
|
||||
this.Inputs[0] = false;
|
||||
}
|
||||
|
||||
setPeriod(period) {
|
||||
this.Period = parseInt(period);
|
||||
this.Task.Time = parseInt(period);
|
||||
this.getProperty("Period").CurrentValue = parseInt(period);
|
||||
}
|
||||
|
||||
drawElement(x, y, ctx) {
|
||||
this.drawBorderBox(ctx, x+10,y,this.Width-20,this.Height,1,"#000","#f7e979",this.LogicEngine.Settings.ShadowColor);
|
||||
this.drawTextCentered(ctx,x,y+5,this.Width,12,this.Period + "ms","10px Console");
|
||||
if (this.Task.Enabled) this.drawTextCentered(ctx,x,y+this.Height-16,this.Width,12,(this.Task.Time - (Date.now() - this.Task.LastCall)) + "ms","10px Console");
|
||||
this.drawTextCentered(ctx,x,y,this.Width,this.Height,this.Designator,"12px Console","#000");
|
||||
this.drawInputs(ctx,x,y);
|
||||
this.drawOutputs(ctx,x,y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class inputElement extends Element {
|
||||
constructor(logicengine) {
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
MatCat BrowserLogic Simulator
|
||||
*/
|
||||
|
||||
let Version = "0.2.10";
|
||||
let Version = "0.2.11";
|
||||
let spanVersion = document.getElementById("version");
|
||||
spanVersion.innerText = Version;
|
||||
// get the canvas and get the engine object going
|
||||
@ -111,6 +111,12 @@ btn_AddPulse.addEventListener('click', function(evt) {
|
||||
logicEngine.Scheduler.addTask(pulse.Task);
|
||||
}, false);
|
||||
|
||||
let btn_AddDelay = document.getElementById("btn_AddDELAY");
|
||||
btn_AddDelay.addEventListener('click', function(evt) {
|
||||
let delay = addElement(DelayElement,[]);
|
||||
logicEngine.Scheduler.addTask(delay.Task);
|
||||
}, false);
|
||||
|
||||
function CheckForWelcomeCookie() {
|
||||
if (getCookie("hidewelcomescreen")) {
|
||||
let WelcomeScreen = document.getElementById("WelcomeWindow");
|
||||
|
||||
Loading…
Reference in New Issue
Block a user