261 lines
8.0 KiB
C++
261 lines
8.0 KiB
C++
/* Modeling API uses and misuses via state machines.
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Copyright (C) 2019-2021 Free Software Foundation, Inc.
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Contributed by David Malcolm <dmalcolm@redhat.com>.
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This file is part of GCC.
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GCC is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3, or (at your option)
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any later version.
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GCC is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GCC; see the file COPYING3. If not see
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<http://www.gnu.org/licenses/>. */
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#ifndef GCC_ANALYZER_SM_H
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#define GCC_ANALYZER_SM_H
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/* Utility functions for use by state machines. */
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namespace ana {
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class state_machine;
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class sm_context;
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class pending_diagnostic;
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extern bool any_pointer_p (tree var);
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/* An abstract base class for a state machine describing an API.
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Manages a set of state objects, and has various virtual functions
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for pattern-matching on statements. */
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class state_machine : public log_user
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{
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public:
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/* States are represented by immutable objects, owned by the state
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machine. */
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class state
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{
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public:
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state (const char *name, unsigned id) : m_name (name), m_id (id) {}
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virtual ~state () {}
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const char *get_name () const { return m_name; }
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virtual void dump_to_pp (pretty_printer *pp) const;
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virtual json::value *to_json () const;
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unsigned get_id () const { return m_id; }
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private:
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const char *m_name;
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unsigned m_id;
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};
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typedef const state_machine::state *state_t;
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state_machine (const char *name, logger *logger);
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virtual ~state_machine () {}
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/* Should states be inherited from a parent region to a child region,
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when first accessing a child region?
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For example we should inherit the taintedness of a subregion,
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but we should not inherit the "malloc:non-null" state of a field
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within a heap-allocated struct. */
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virtual bool inherited_state_p () const = 0;
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virtual state_machine::state_t get_default_state (const svalue *) const
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{
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return m_start;
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}
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const char *get_name () const { return m_name; }
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state_t get_state_by_name (const char *name) const;
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/* Return true if STMT is a function call recognized by this sm. */
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virtual bool on_stmt (sm_context *sm_ctxt,
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const supernode *node,
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const gimple *stmt) const = 0;
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virtual void on_phi (sm_context *sm_ctxt ATTRIBUTE_UNUSED,
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const supernode *node ATTRIBUTE_UNUSED,
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const gphi *phi ATTRIBUTE_UNUSED,
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tree rhs ATTRIBUTE_UNUSED) const
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{
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}
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virtual void on_condition (sm_context *sm_ctxt,
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const supernode *node,
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const gimple *stmt,
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tree lhs, enum tree_code op, tree rhs) const = 0;
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/* Return true if it safe to discard the given state (to help
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when simplifying state objects).
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States that need leak detection should return false. */
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virtual bool can_purge_p (state_t s) const = 0;
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/* Called when VAR leaks (and !can_purge_p). */
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virtual pending_diagnostic *on_leak (tree var ATTRIBUTE_UNUSED) const
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{
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return NULL;
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}
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/* Return true if S should be reset to "start" for values passed (or reachable
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from) calls to unknown functions. IS_MUTABLE is true for pointers as
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non-const, false if only passed as const-pointers.
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For example, in sm-malloc.cc, an on-stack ptr doesn't stop being
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stack-allocated when passed to an unknown fn, but a malloc-ed pointer
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could be freed when passed to an unknown fn (unless passed as "const"). */
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virtual bool reset_when_passed_to_unknown_fn_p (state_t s ATTRIBUTE_UNUSED,
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bool is_mutable) const
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{
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return is_mutable;
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}
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void validate (state_t s) const;
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void dump_to_pp (pretty_printer *pp) const;
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json::object *to_json () const;
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state_t get_start_state () const { return m_start; }
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protected:
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state_t add_state (const char *name);
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state_t add_custom_state (state *s)
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{
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m_states.safe_push (s);
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return s;
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}
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unsigned alloc_state_id () { return m_next_state_id++; }
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private:
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DISABLE_COPY_AND_ASSIGN (state_machine);
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const char *m_name;
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/* States are owned by the state_machine. */
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auto_delete_vec<state> m_states;
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unsigned m_next_state_id;
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protected:
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/* Must be inited after m_next_state_id. */
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state_t m_start;
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};
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/* Abstract base class for state machines to pass to
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sm_context::on_custom_transition for handling non-standard transitions
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(e.g. adding a node and edge to simulate registering a callback and having
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the callback be called later). */
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class custom_transition
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{
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public:
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virtual ~custom_transition () {}
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virtual void impl_transition (exploded_graph *eg,
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exploded_node *src_enode,
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int sm_idx) = 0;
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};
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/* Abstract base class giving an interface for the state machine to call
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the checker engine, at a particular stmt. */
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class sm_context
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{
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public:
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virtual ~sm_context () {}
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/* Get the fndecl used at call, or NULL_TREE.
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Use in preference to gimple_call_fndecl (and gimple_call_addr_fndecl),
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since it can look through function pointer assignments and
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other callback handling. */
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virtual tree get_fndecl_for_call (const gcall *call) = 0;
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/* Get the old state of VAR at STMT. */
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virtual state_machine::state_t get_state (const gimple *stmt,
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tree var) = 0;
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/* Set the next state of VAR to be TO, recording the "origin" of the
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state as ORIGIN.
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Use STMT for location information. */
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virtual void set_next_state (const gimple *stmt,
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tree var,
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state_machine::state_t to,
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tree origin = NULL_TREE) = 0;
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/* Called by state_machine in response to pattern matches:
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if VAR is in state FROM, transition it to state TO, potentially
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recording the "origin" of the state as ORIGIN.
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Use NODE and STMT for location information. */
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void on_transition (const supernode *node ATTRIBUTE_UNUSED,
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const gimple *stmt,
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tree var,
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state_machine::state_t from,
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state_machine::state_t to,
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tree origin = NULL_TREE)
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{
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state_machine::state_t current = get_state (stmt, var);
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if (current == from)
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set_next_state (stmt, var, to, origin);
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}
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/* Called by state_machine in response to pattern matches:
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issue a diagnostic D using NODE and STMT for location information. */
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virtual void warn (const supernode *node, const gimple *stmt,
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tree var, pending_diagnostic *d) = 0;
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/* For use when generating trees when creating pending_diagnostics, so that
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rather than e.g.
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"double-free of '<unknown>'"
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we can print:
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"double-free of 'inbuf.data'". */
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virtual tree get_diagnostic_tree (tree expr)
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{
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return expr;
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}
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virtual state_machine::state_t get_global_state () const = 0;
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virtual void set_global_state (state_machine::state_t) = 0;
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/* A vfunc for handling custom transitions, such as when registering
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a signal handler. */
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virtual void on_custom_transition (custom_transition *transition) = 0;
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/* If STMT is an assignment known to assign zero to its LHS, return
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the LHS.
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Otherwise return NULL_TREE. */
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virtual tree is_zero_assignment (const gimple *stmt) = 0;
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protected:
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sm_context (int sm_idx, const state_machine &sm)
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: m_sm_idx (sm_idx), m_sm (sm) {}
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int m_sm_idx;
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const state_machine &m_sm;
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};
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/* The various state_machine subclasses are hidden in their respective
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implementation files. */
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extern void make_checkers (auto_delete_vec <state_machine> &out,
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logger *logger);
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extern state_machine *make_malloc_state_machine (logger *logger);
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extern state_machine *make_fileptr_state_machine (logger *logger);
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extern state_machine *make_taint_state_machine (logger *logger);
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extern state_machine *make_sensitive_state_machine (logger *logger);
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extern state_machine *make_signal_state_machine (logger *logger);
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extern state_machine *make_pattern_test_state_machine (logger *logger);
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} // namespace ana
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#endif /* GCC_ANALYZER_SM_H */
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