Libstdc++-porting-howto

Felix Natter

This document can be distributed under the FDL (www.gnu.org)

what kind of a date ? I don't drink !

Revision History
Revision 0.5Thu Jun 1 13:06:50 2000fnatter
First docbook-version.
Revision 0.8Sun Jul 30 20:28:40 2000fnatter
First released version using docbook-xml + second upload to libstdc++-page.
Revision 0.9Wed Sep 6 02:59:32 2000fnatter
5 new sections.

Abstract

Some notes on porting applications from libstdc++-2.90 (or earlier versions) to libstdc++-v3. Not speaking in terms of the GNU libstdc++ implementations, this means porting from earlier versions of the C++-Standard to ISO 14882.


Table of Contents

1. Namespace std::
1.1.1. Using namespace composition if the project uses a separate namespace
1.1.2. Defining an empty namespace std
1.1.3. Avoid to use fully qualified names (i.e. std::string)
1.1.4. How some open-source-projects deal with this
2. there is no ios::nocreate/ios::noreplace in ISO 14882
3. stream::attach(int fd) is not in the standard any more
4. The new headers
4.4.1. New headers replacing C-headers
4.4.2. <fstream> does not define std::cout, std::cin etc.
5. Iterators
6. Libc-macros (i.e. isspace from <cctype>)
7. State of streams
8. vector::at is missing (i.e. gcc 2.95.2)
9. Using std::char_traits<char>::eof()
10. Using string::clear()/string::erase()
11. Using stringstream's
12. About...

In the following, when I say portable, I will refer to "portable among ISO 14882-implementations". On the other hand, if I say "backportable" or "conservative", I am talking about "compiles with older libstdc++-implementations".

1. Namespace std::

The latest C++-standard (ISO-14882) requires that the standard C++-library is defined in namespace std::. Thus, in order to use classes from the standard C++-library, you can do one of three things:

  • wrap your code in namespace std { ... } => This is not an option because only symbols from the standard c++-library are defined in namespace std::.

  • put a kind of using-declaration in your source (either using namespace std; or i.e. using std::string;) => works well for source-files, but cannot be used in header-files.

  • use a fully qualified name for each libstdc++-symbol (i.e. std::string, std::cout) => can always be used

Because there are many compilers which still use an implementation that does not have the standard C++-library in namespace std::, some care is required to support these as well.

Namespace back-portability-issues are generally not a problem with g++, because versions of g++ that do not have libstdc++ in std:: use -fno-honor-std (ignore std::, :: = std::) by default. That is, the responsibility for enabling or disabling std:: is on the user; the maintainer does not have to care about it. This probably applies to some other compilers as well.

The following sections list some possible solutions to support compilers that cannot ignore std::.

1.1.1. Using namespace composition if the project uses a separate namespace

Gtk-- defines most of its classes in namespace Gtk::. Thus, it was possible to adapt Gtk-- to namespace std:: by using a C++-feature called namespace composition. This is what happens if you put a using-declaration into a namespace-definition: the imported symbol(s) gets imported into the currently active namespace(s). For example:

		  namespace Gtk {
		  using std::string;
		  class Window { ... }
		  }
		
In this example, std::string gets imported into namespace Gtk::. The result is that you don't have to use std::string in this header, but still std::string does not get imported into user-space (the global namespace ::) unless the user does using namespace Gtk; (which is not recommended practice for Gtk--, so it is not a problem). Additionally, the using-declarations are wrapped in macros that are set based on autoconf-tests to either "" or i.e. using std::string; (depending on whether the system has libstdc++ in std:: or not). (ideas from <llewelly@dbritsch.dsl.xmission.com>, Karl Nelson <kenelson@ece.ucdavis.edu>)

1.1.2. Defining an empty namespace std

By defining an (empty) namespace std:: before using it, you avoid getting errors on systems where no part of the library is in namespace std:

		  namespace std { }
		  using namespace std;
		

1.1.3. Avoid to use fully qualified names (i.e. std::string)

If some compilers complain about using std::string;, and if the "hack" for gtk-- mentioned above does not work, then it might be a good idea to define a macro NS_STD, which is defined to either "" or "std" based on an autoconf-test. Then you should be able to use NS_STD::string, which will evaluate to ::string ("string in the global namespace") on systems that do not put string in std::. (This is untested)

1.1.4. How some open-source-projects deal with this

This information was gathered around May 2000. It may not be correct by the time you read this.

Table 1. Namespace std:: in Open-Source programs

clanlibusual
pingususual
mozillausual
mnemonicnone
libsigc++conservative-impl

Table 2. Notations for categories

usualmostly fully qualified names and some using-declarations (but not in headers)
noneno namespace std at all
conservative-implwrap all namespace-handling in macros to support compilers without namespace-support (no libstdc++ used in headers)

As you can see, this currently lacks an example of a project which uses libstdc++-symbols in headers in a back-portable way (except for Gtk--: see the ).

2. there is no ios::nocreate/ios::noreplace in ISO 14882

I have seen ios::nocreate being used for input-streams, most probably because the authors thought it would be more correct to specify nocreate "explicitly". So you can simply leave it out for input-streams.

For output streams, "nocreate" is probably the default, unless you specify std::ios::trunc ? To be safe, you can open the file for reading, check if it has been opened, and then decide whether you want to create/replace or not. To my knowledge, even older implementations support app, ate and trunc (except for app ?).

3. stream::attach(int fd) is not in the standard any more

When using libstdc++-v3, you can use

		  #include <fstream>
		

int basic_filebuf(__fd, __name, __mode);
int __fd;
const char* __name;
ios_base::openmode __mode;

For a portable solution (if there is one), you need to implement a subclass of streambuf which opens a file given a descriptor, and then pass an instance of this to the stream-constructor (from the Josuttis-book).

4. The new headers

All new headers can be seen in this source-code.

I think it is a problem for libstdc++-v3 to add links or wrappers for the old headers, because the implementation has changed, and the header name-changes indicate this. It might be preferable to use the new headers and tell users of old compilers that they should create links (which is what they will have to do sometime anyway).

4.4.1. New headers replacing C-headers

You should not use the C-headers (except for system-level headers) from C++ programs. Instead, you should use a set of headers that are named by prepending 'c' and, as usual, ommiting the extension (.h). For example, instead of using <math.h>, you should use <cmath>. The standard specifies that if you include the C-style header (<math.h> in this case), the symbols will be available both in the global namespace and in namespace std:: (libstdc++-v3, version 2.90.8 currently puts them in std:: only) On the other hand, if you include only the new header (i.e. <pcmath>), the symbols will only be defined in namespace std:: (and macros will be converted to inline-functions).

For more information on this, and for information on how the GNU C++ implementation reuses ("shadows") the C library-functions, have a look at www.cantrip.org.

4.4.2. <fstream> does not define std::cout, std::cin etc.

In previous versions of the standard, <fstream.h>, <ostream.h> and <istream.h> used to define cout, cin and so on. Because of the templatized iostreams in libstdc++-v3, you need to include <iostream> explicitly to define these.

5. Iterators

The following are not proper uses of iterators, but may be working fixes for existing uses of iterators.

  • you cannot do ostream::operator<<(iterator) to print the address of the iterator => use operator<< &*iterator instead ?

  • you cannot clear an iterator's reference (iterator = 0) => use iterator = iterator_type(); ?

  • if (iterator) won't work any more => use if (iterator != iterator_type()) ?

6. Libc-macros (i.e. isspace from <cctype>)

Glibc 2.0.x and 2.1.x define the <ctype.h> -functionality as macros (isspace, isalpha etc.). Libstdc++-v3 "shadows" these macros as described in the .

Older implementations of libstdc++ (g++-2 for egcs 1.x and g++-3 for gcc 2.95.2), however, keep these functions as macros, and so it is not back-portable to use fully qualified names. For example:

		#include <cctype>
		int main() { std::isspace('X'); }
	  
will result in something like this (unless using g++-v3):
		std:: (__ctype_b[(int) ( ( 'X' ) )] & (unsigned short int)
		_ISspace )  ;
	  

One solution I can think of is to test for -v3 using autoconf-macros, and define macros for each of the C-functions (maybe that is possible with one "wrapper" macro as well ?).

Another solution which would fix g++ is to tell the user to modify a header-file so that g++-2 (egcs 1.x) and g++-3 (gcc 2.95.2) define a macro which tells <ctype.h> to define functions instead of macros:

		// This keeps isalnum, et al from being propagated as macros.
		#if __linux__
		#define __NO_CTYPE 1
		#endif

		[ now include <ctype.h> ]
	  

Another problem arises if you put a using namespace std; declaration at the top, and include <ctype.h>. This will result in ambiguities between the definitions in the global namespace (<ctype.h>) and the definitions in namespace std:: (<cctype>).

The solution to this problem was posted to the libstdc++-v3 mailing-list: Benjamin Kosnik <bkoz@redhat.com> writes: " --enable-cshadow-headers is currently broken. As a result, shadow headers are not being searched.... "

7. State of streams

At least some older implementations don't have std::ios_base, so you should use std::ios::badbit, std::ios::failbit and std::ios::eofbit and std::ios::goodbit.

8. vector::at is missing (i.e. gcc 2.95.2)

For my use, I added it to prefix/include/g++-3/stl_vector.h:

  reference operator[](size_type __n) { return *(begin() + __n); }
  reference at(size_type __n) {
    if (begin() + __n >= end())
      throw out_of_range("vector::at");
    return *(begin() + __n);
  }
  const_reference operator[](size_type __n) const { return *(begin() + __n); }
  const_reference at(size_type __n) const {
    if (begin() + __n >= end())
      throw out_of_range("vector::at");
    return *(begin() + __n);
  }
	  

9. Using std::char_traits<char>::eof()

		#ifdef HAVE_CHAR_TRAITS
		#define CPP_EOF std::char_traits<char>::eof()
		#else
		#define CPP_EOF EOF
		#endif
	  

10. Using string::clear()/string::erase()

There are two functions for deleting the contents of a string: clear and erase (the latter returns the string).

		void 
		clear() { _M_mutate(0, this->size(), 0); }
	  
      basic_string& 
      erase(size_type __pos = 0, size_type __n = npos)
      { 
		return this->replace(_M_check(__pos), _M_fold(__pos, __n),
			     _M_data(), _M_data()); 
      }
	  
The implementation of erase seems to be more complicated (from libstdc++-v3), but clear is not implemented in gcc 2.95.2's libstdc++, so you should use erase (which is probably faster than operator=(charT*)).

11. Using stringstream's

Libstdc++-v3 includes the new i/ostringstream-classes, (<sstream>), but with older implementations you still have to use i/ostrstream (<strstream>):

		#ifdef HAVE_SSTREAM
		#include <sstream>
		#else
		#include <strstream>
		#endif
	  
  • strstream is considered to be deprecated

  • strstream is limited to char

  • with ostringstream you don't have to take care of terminating the string or freeing its memory

  • istringstream can be re-filled (clear(); str(input);)

You can then use output-stringstreams like this:

		#ifdef HAVE_SSTREAM
		std::ostringstream oss;
		#else
		std::ostrstream oss;
		#endif
		oss << "Name=" << m_name << ", number=" << m_number << std::endl;
		...
		#ifndef HAVE_SSTREAM
		oss << std::ends; // terminate the char*-string
		#endif
		// str() returns char* for ostrstream and a string for ostringstream
		// this also causes ostrstream to think that the buffer's memory
		// is yours
		m_label.set_text(oss.str());
		#ifndef HAVE_SSTREAM
		// let the ostrstream take care of freeing the memory
		oss.freeze(false);
		#endif
	  

Input-stringstreams can be used similarly:

		std::string input;
		...
		#ifdef HAVE_SSTREAM
		std::istringstream iss(input);
		#else
		std::istrstream iss(input.c_str());
		#endif
		int i;
		iss >> i; 
	  
One (the only?) restriction is that an istrstream cannot be re-filled:
		std::istringstream iss(numerator);
		iss >> m_num;
		// this is not possible with istrstream
		iss.clear();
		iss.str(denominator);
		iss >> m_den;
	  
If you don't care about speed, you can put these conversions in a template-function:
		template <class X>
		void fromString(const string& input, X& any)
		{
		#ifdef HAVE_SSTREAM
		std::istringstream iss(input);
		#else
		std::istrstream iss(input.c_str());
		#endif
		X temp;
		iss >> temp;
		if (iss.fail())
		   throw runtime_error(..)
		any = temp;
		}
	  

I have read the Josuttis book on Standard C++, so some information comes from there. Additionally, there is information in "info iostream", which covers the old implementation that gcc 2.95.2 uses.

12. About...

Please send any experience, additions, corrections or questions to fnatter@gmx.net or for discussion to the libstdc++-v3-mailing-list.