24 lines
615 B
C
24 lines
615 B
C
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/* We manipulate environments represented as these structures. */
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struct environ
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{
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/* Number of usable slots allocated in VECTOR.
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VECTOR always has one slot not counted here,
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to hold the terminating zero. */
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int allocated;
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/* A vector of slots, ALLOCATED + 1 of them.
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The first few slots contain strings "VAR=VALUE"
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and the next one contains zero.
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Then come some unused slots. */
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char **vector;
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};
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struct environ *make_environ ();
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void free_environ ();
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void init_environ ();
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char *get_in_environ ();
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void set_in_environ ();
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void unset_in_environ ();
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char **environ_vector ();
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